Press J to jump to the feed. I'd consider this the most vulnerable of the options though. Log in or sign up to leave a comment Log In Sign Up. Press J to jump to the feed. Traya, combined with Nihilus, should wreck them so hard. JAWAS!.. Moderator of r/SWGalaxyOfHeroes. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). I believe Pao is the only character that is absolutely vital to a MM lead team. Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. It does, have tested vs relic 7 Mon Mothma. I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. best. save. Sort by. as seen on Ahnalds stream, with g10 jawas he killed bunch of the opposing team at relic levels... I’ve been using JKR the few times I’ve seen her and won. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Hot New Top Rising. Posted by 25 days ago. Reply. Press question mark to learn the rest of the keyboard shortcuts. More posts from the SWGalaxyOfHeroes community. Ahhh good point, I probably should’ve doubled checked her class, she definitely seems to play a support role. Er hat ein Kit, das auf dem Papier fantastisch aussieht. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. I wonder what Mon Mothma's base offense will be like. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. What will likely counter Mon Mothma lead RF teams? More Details Show. GG or similar. He will only have 30% damage reduction on his assists. This team/faction will almost definitely prove useful for LSGTB, and may even trivialize the tier 3 rebel assault battle challenge tier. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. If going for STR don't you want the assists? Ihre Rolle in SWGoH ist es, einem toten Segment der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. Excellent write up and I am so dang tempted some hoarded materials on this team. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. | SWGoH Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. share. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. C-3PO - C3PO can provide some valuable benefits to this team. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. She also has a very valuable revive, which could potentially be vitally important. If you’re taking them to relic anyway, they won’t find a better home than under MM. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. K-2SO - K-2SO may have a valuable contribution to this team. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. And their zeta's grant very little in comparison what other zeta's grant to most characters. Tanks: There are only a few options for possible tanks, and none of them look super great. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. Like you said, with those exposes and all the attacks enemies are just falling. She can just revive whoever goes down and keep the TM train going. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Thanks for feedback, I’m sure you’ll be able to build a functional team. 144 comments. SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). His second special can hit very high physical damage. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. JKR - Mon Mothma will not be targettable and thus can not be marked. Who could Mon Mothma lead RF teams potentially counter? She will be your best chance at getting 1st turn. Press question mark to learn the rest of the keyboard shortcuts. Excellent overview of the main elements in play here. Maybe not "solo" but a Qi'ra/Nest or include Hoda. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads.
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